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Three Pokémon Games That Didn't Get the Appreciation They Warranted

Following a taste of world peace thanks to Pokemon Go, there's no question that the monster collecting franchise is about as popular video games in existence. Pikachu is every bit as recognizable as Disney's mascot, if not more so. The persistent frenzy surrounding card prices guarantees almost daily Pokémon headlines. You'd be difficult to find a Pokémon game that failed to move at least a couple million units. Remarkably, unofficial Pokémon games achieve popularity annually.

Yet in spite of that ubiquity and popularity, some Pokémon games that remain overlooked. These represent titles that didn't get their proper due, or were buried under the excitement of the core series. These are Pokémon games released on doomed consoles or online offerings, or were early forays onto new mediums. They're often also Pokémon games that probably would have flourished if they had received sequels or modern remakes. With these criteria in mind, this list will not be just one more recommendation for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're going beneath the surface.

Still, you may already know about these Pokémon games. Therefore, prior to rearranging your glasses and writing 'Actually,' let us just agree that these are Pokémon games for people with refined tastes, agreed?

Pokemon Ranch: The Relaxed Forerunner

An excessive number of Pokémon games emphasize the combat aspect of the series, and far too few of them highlight the ordinary realities that would come with living with a pet. Admittedly, modern titles include small features like these in recent entries—players may play with your monsters in bases. But I am dying for a Pokémon game more in the vein of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Nintendo Wii isn't it. The downloadable-only title is best seen as the antecedent to Pokemon Home; that is, as a repository to store monsters from different games. Reviews from its launch noted Ranch was a bad if not truly ugly game. I'm not here to argue against these claims, but it compels me to say Ranch might be the nearest we've come to a everyday life Pokémon game.

True to its title, the game is set on a ranch where your personal Miis—get this—simply hang out with your Pokémon pals. The activities with Pokémon were basic, and a lot of the draw was observing what your monsters might do when they're not being forced into cockfighting. Ideally, Pokémon Ranch would have been the start of a wonderful franchise built on the simple pleasures of coexisting with a small creature. However, because The Pokémon Company can charge a subscription for Pokémon Home now, it's likely we will never see a Pokémon Ranch game developed to its complete potential. I'd say 'help us, Pokémon Pokopia!' but I also know that the Nintendo Switch 2 exclusive is as much a puzzler as it is a life sim.

Ranch was released well before Stardew Valley kicked off the enduring trend of cozy games. It was prior to the rise of passive games, and the video playthrough popularization of viewing games you aren't actively controlling. Most people never understood that Ranch's proposal to observe your creatures as much as you interact with them didn't mask a lack of substance. In actuality, Ranch's attention to detail was so extraordinary, a live stream focused on running the game 24/7. The streamer who operates the channel maintains that, after nearly two decades of experiencing the game, he even now has not seen everything that is in it. Justice for Pokémon Ranch: nobody understood you in 2008.

Pokemon Duel: The Strategic Board Game Lost

Are you aware that Pokemon once had an licensed board game with miniatures? Pokemon Duel was the 2016 effort to digitize the tabletop experience in a more accessible form. Duel was also, sadly, one of Pokémon's first ventures into the world of freemium mobile gaming. Duel had the hallmarks of a gacha title where players could pay to win—and there was incentive to do so, given the lengthy grind for new pieces.

These poor design choices obfuscated a sad truth: Pokémon Duel was an superb strategy game with Duel anymore. "Words cannot describe how much I loved and miss this game," a YouTube comment states, seven years after Duel's servers were pulled. "Honestly I think this game was better than TCG Pocket in terms of depth, accessibility, design, and features in general," a user wrote. "I am convinced if it came out now people would be engaging with it more than GO and Pocket combined."

Unfortunately, Duel's initial launch was marred by connectivity problems. Technical problems, alongside Duel's predatory business model, gave people few incentives to come back. If, by some miracle, The Pokémon Company decided to revive this franchise, I'm still not certain things would play out differently. The unusual game board made for a great strategic challenge for the few folks who played Duel, but that board is also a daunting eyesore.

Pokemon: Magikarp Jump: The Absurd Experiment

Image from Magikarp Jump
Select Button/Magikarp Jump

Wow, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a concept so absurd, it was bordering on shitpost. Considering we're dealing with a franchise where trainers venture forth with a full belt of ineffective monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that laugh at themselves.

Within Magikarp Jump, the player is tasked with raising the best possible version of the notorious fish. This isn't about a Magikarp that can win battles. These are 'karp raised to enter competitions to see who can jump the highest. One drawback is how Magikarp Jump, like many phone games, requires the player to pause before they can train their Magikarp further. But it is evident throughout the experience that Select Button loved and understood the community love around Magikarp.

Nowhere was this more evident than in Jump's merciless random occurrences, where your Magikarp was just as likely to raise its stats as it was to get snatched by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also experimented with other things I wish the mainline games would do, like offering a diverse range of the same type of monster. It's understood it's not practical for any Pokémon game to have 30 different variations for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a particularly sophisticated or deep game, but the seeds of brilliance were there. Sharply written events with outrageous outcomes that permanently influence how you can raise a pet also describe the excellent Mewgenics. And I'm just saying: Mewgenics will likely be in the conversation when 2026 GOTY season arrives.


With numerous core games and derivative titles, chances are that I didn't mention that one Pokémon game you absolutely adore but contend that too few people played. It's acknowledged that some people remember games like Pokémon Ranger or Pokémon Pinball with affection despite argu

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The writer

Amy Mcneil

A UK-based cardiologist with over 15 years of experience, passionate about preventive healthcare and patient education.

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